With all the insights we gained from our research, we began our wireframing by whiteboarding the core of the user experience flow from testing to settings.
The greatest challenge we faced was considering the flow from both a parent’s and child’s perspective, as the app would eventually be used by both users.
Some Design Decisions
Who is using the app when you launch it? What does onboarding look like? Should there be separate onboarding flows for parents and children?
The mobile app would be installed on the parent’s smartphone, so intuitively onboarding would a user experience flow designed for a parent.
What should we prioritize the first screen be? Is this screen different for parents and children?
Regardless of whether the parent or child is using the phone, the first screen and home page should be the testing screen. Considering this is the major reason for having the app, the priority of the testing flow should be first. To draw a comparison, Snapchat’s home screen is the selfie screen; it makes sense to prioritize the home screen based off the app’s function.
How might we make the experience more enjoyable for children if parents have to force them to use the app daily?
Parents are naturally inclined to monitor their children’s health on a regular basis, but the burden of the testing truly falls on a child, who may not be as inclined to take tests daily. We decided to gamify the testing process in order to create incentive for children to want to reuse the app each day. To do so, we included a timer on the landing page to track when the next test could be taken, as well as personality, Blu (blue and blew), to make the app more personable and interactive.